AI Insights · Timothy · July 2024
Top 5 2D Cartoon Games on iOS in Mexico - Q2 2024
In Q2 2024, the top 5 2D cartoon games on iOS in Mexico showed diverse trends in downloads, revenue, and active users, with some games experiencing significant growth.
In the second quarter of 2024, the top 5 2D cartoon games on the iOS platform in Mexico exhibited a variety of performance trends in terms of downloads, revenue, and active users. Below is a detailed analysis of each game's performance based on data from Sensor Tower.
Among Us! saw its revenue fluctuate throughout the quarter. Starting at around $617 in early April, it dipped to $377 mid-April, but rebounded to $652 in early May, ending June at $579. Downloads for the game initially decreased from 27.1K to 19.3K by early May but then recovered, peaking at 27.9K by late June. Weekly active users showed a mixed trend, starting at 84.7K in early April, decreasing to 65.4K in mid-June, and then climbing back up to 78.2K by the end of the quarter.
Royal Match experienced significant revenue variations, starting at $102K in early April, peaking at $172K in mid-April, and ending Q2 at approximately $144K. Downloads showed a slight decrease from 21.5K in early April to 14.9K by late June. The game maintained a strong weekly active user base, starting at 191K and increasing to 206K by mid-June, before slightly decreasing to 203K at the end of the quarter.
Wood Nuts & Bolts Puzzle had a notable revenue increase, starting at $729 in early April and reaching a peak of $3.2K in early June, before ending the quarter at $919. Downloads fluctuated, starting at 19.7K, dropping to 10.5K in early April, and then rebounding to 19.8K by the end of June. Active users showed a consistent upward trend, beginning at 140K and peaking at 187K by the end of the quarter.
2 3 4 Player Games had a steady download rate, starting at 15K and ending at 18.8K by late June. Weekly active users showed a gradual increase from 40.1K in early April to 43.9K by the end of the quarter.
Candy Crush Saga remained a strong performer in terms of revenue, starting at $141K in early April, peaking at $289K in mid-June, and ending June at $265K. Downloads remained relatively stable, starting at 15.2K and ending at 15.5K. Active users showed minor fluctuations, starting at 137K and ending at 138K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.